Captains: Legends of the Oceans – a fresh take on MMORTS
Not so long ago, the company Borrete introduced the world to a new, exciting MMORTS about glorious adventures in the expanses of the Seven Seas called “Captains: Legends of the Oceans”. The game, outwardly representing a project, of which there are dozens, still has unique features. What – let’s try to figure it out.
Similar features
The initial stage of the game is not something super new – such a scenario can be observed in almost all MMO strategy games. The character is destined for the role of the founder of a small town, whose destiny is to become a great power or sink into the abyss of obscurity, becoming nothing more than a “farm” for other players. In this aspect, everything depends on the user himself – how correct and correct tactics he will choose, how quickly he will move towards the creation of a decent army, capable of, if not destroying, then at least reliably defending and holding back the onslaught of a conditional enemy.
Just like any other Strategy game (both mobile and PC), Captains has a number of base buildings that are upgraded and those that are running at full capacity non-stop. This is where the apparent similarities end, giving way to innovation (or good implementation) in its purest form.
Project Features
First, it should be noted that the game is loyal to all the roles invented by the users themselves. As in any social system, from the moment of its appearance, regulatory factions gradually begin to take shape, moderating each other’s actions. So, the player can become a merciless corsair, whose livelihood is the destruction of lonely ships, attacks on fragile powers and merchant ships; try on the role of a deliverer from pirate filth, in time to reach the place of the height of unequal and barbaric battles, incline the sympathies of other civilized players to their side; move away from the military theme and become a Rogue Trader, whose fleet is designed more for defense than for causing damage and battles; or put together a strong flotilla and go in search of adventure and great treasures that the sea surface is fraught with.
The second distinguishing feature is the practically unlimited possibilities for the systematic development of both the flotilla and the city. In fact, all the difficulties at different stages of development are associated with a lack of resources, which forces the players to try on certain social roles. Of course, there are other, faster ways to “farm” resources. As an option, the donation system, to which, however, the game does not strongly encourage. The state can be improved by strictly following the planned strategy, taking into account force majeure in the form of an attack by other players and unexpected “gifts” in the form of valuable treasures.
Special mention deserves realism, which distinguishes “Captains” from other projects of the Borrete company and, in general, from all other content of a similar theme. All events take place during the Age of Discovery – at the turn of the 15th century AD. The game contains realistically recreated trade routes, as well as units in the form of legendary ships and their no less legendary owners. The player can hire Christopher Columbus or Blackbeard in his flotilla, as well as buy them
well-known ships – you just need to reach the desired level. Each captain, using his own skills and abilities, gives both the fleet and the state additional experience points.
In general, “Captains: Legends of the Oceans” is a fairly fresh project that is destined to grow and be supplemented with new “chips”, develop and win the sympathy of an increasing number of players. It will not be possible to talk about all the diversity in a concise way – the game is fraught with too many features.
Who knows, maybe sea battles in the world of “Captains” are exactly what you need!
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