Preparing the area for a future settlement, building residential and infrastructure facilities with constant improvement of their characteristics, researching the advanced technologies of their time and hiring new units for the army, complex campaigns to neighboring states with the occupation of new lands to expand their own borders. The strategic project CITADEL from the studio Webgames LLC is based on the established standards of the genre, but at the same time it is able to attract a new audience and surprise with unusual gameplay finds. Take at least the highest social activity of players with constant interaction in a corporate format (exchange of useful resources, the opportunity to join a guild or create your own alliance, mutual assistance, etc.).
But so far, significant victories are still far away, since at first everything has to be sorted out in the process of a detailed training level – a charming assistant will tell and demonstrate how to build residential shacks and quarries with sawmills, where to draw resources for further development, what to pay attention to in first turn. The preamble looks epochal and bewitching – vast virtual territories, impenetrable forests and waterfalls, high mountains and endless fields that enchant with their grandeur and power. And natural resources will have to be used prudently and competently, without wasting valuable resources in vain. Remember that it’s also not worth stagnation for a long time, you should maintain a high pace of development, because the neighbors are not at all asleep and will gladly conquer a technologically backward kingdom.
Quite expectedly, half of the problems of a virtual state can be solved by competent military campaigns in neighboring territories – valuable resources appropriated as trophies significantly speed up the pace of overall development, and the glory gained in victories and military successes will quite expectedly reach the enemies, calming their ardor for a while, and giving you time to recuperate after the war. Although remember that they are always within walking distance, waiting for the right moment for a treacherous attack. With all the pluses, there is a big minus in CITADEL, which is the excessive schematicity of everything that happens – sluggish current time waiting for the construction of the next object, battles unfolding in an automatic format without the direct participation of the gamer and not always positive news from outskirts of the kingdom.
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