Autocrat Wilhelm is a competent leader and defender of a strong alliance of autonomous, but united by a single policy of medieval kingdoms, a fearless warrior, and also a master of behind-the-scenes intrigues and a professor of magical art. This significant person has already used magic many times to solve his problems, and within the framework of the world of strategy War Storm: Clash of Heroes from the studio Sphinx Entertainment Wilhem, among other things, brought back to life an archaic order , but he could not rein in and subjugate the representatives of the cult organization to his own power, and the result of this was a fierce war that began in the universe. Castles and fortresses shatter under a hail of siege weapons into stone fragments, tired of the deadly dance of battle, both people and gnomes die in agony,
Storm of War: Battle of Heroes for the Android platform is the standard of all recent strategies, which necessarily includes five basic points: multiplayer mode, infrastructure and economic development, military affairs, regular purchases and only apparent variety. If you figure it out, then the whole gameplay is at a glance, you won’t be able to see new ideas, and you can only dream of fresh solutions. The bulk of the prospects and powers of the user are already being exploited with might and main in a similar “tailor” of mobile projects, and all tasks can be guessed even before they are voiced on the eve of the next level. But this strategic project is not without its merits – either amazing and extremely useful trophies can be collected after the battle, or warriors fighting in agony on the battlefields come back to life by the forces of faith and continue to serve their king.
With all the pluses, the War Storm: Clash of Heroes strategy is interesting, but for the most part it will only be for true fans of the genre – extraordinary functions that can attract a new audience are not enough in the new product – the secondary nature is clearly felt and repelled. And the lately obligatory waiting in many projects for the accumulation of sufficient energy to perform the next military or developmental action, plus a constant reminder of possible improvements purchased for real money, is unnerving and not childishly annoying. The war itself in the game is implemented through animated inserts – units move by order of the commander-in-chief to a point on a large-scale map, followed by a slash for life and death, and return to their location with trophies and valuables obtained.
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