Flippy Knife is the debut and so far the only Android project from the Beresnev Games studio, endowed with casual gameplay, clear goals and expandable gaming capabilities. The whole task of the novelty is to hone professionalism in throwing a variety of knives – after passing a couple of dozen levels, without noticing it, you will turn into a dexterous thrower, who practically does not make annoying mistakes.
The game pleases with the presence of independent locations, the description of some of which is worth dwelling on in more detail. For example, in the Stump mode, all that is required of you is to toss the blade in such a way that it safely completes a certain number of revolutions and sticks with the tip into the wood. After playing several flawless games, you can hope to receive a valuable reward – virtual gold, which significantly expands the gaming horizons in terms of improvements and useful purchases.
In the House location, the user has to go through a difficult path, throwing a knife at a variety of household utensils and interior items – a kitchen table, a cutting board, a bedside table, a massive door, and so on. Only by visiting all the nooks and crannies of the building you can exhale with satisfaction and start counting the coins you have earned.
In Tire, static targets are replaced by moving objects – the task is already many times more difficult, but the reward is higher. Don’t forget to make allowance for the constant displacement of targets, that is, the knife should land at the expected point where the moving object will be after some time. The most difficult test awaits professional throwers – the Forest location, along which a “drone” flies, constantly trying to slip out of sight, getting lost in thickets and dense foliage.
In between tasks, you can go to a virtual store, where the gamer has an impressive assortment of blades – primitive knives, katanas, and axes. In total, at the moment there are about forty weapons in the game Flippy Knife – try to collect the most complete collection. All control is reduced to standard swipes – the number of revolutions made by the blade and the distance it has traveled depend on their trajectory and duration.
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