Light House – feeding the beacon with energy by making the right combination of the proposed objects. The abandoned navigation aid is frozen in the middle of the vast ocean, which is represented in the game as a static blue decoration. Nearby now and then scurry large ships and small boats, and their captains are trying in vain to find a course on a non-functioning navigation structure.
The solution of energy problems is entrusted to users who, for over a hundred levels, will have to solve complex logical problems. Huge lamps act as energy sources, from which miniature energy elements obediently run out at the tap of the gamer. It is necessary to correctly place mirrors, portals, mechanisms and other objects along the path of the rays of light in order to provide the beacon with energy.
Some objects need to be moved, others need to be deployed, and even constantly ensure that the energy does not go to infinity, falling from a winding path into the deep sea. The project remotely resembles an ornate mosaic – a harmonious picture should be assembled from the objects located at the location, allowing the lighthouse to work again in normal mode, illuminating the course for lost sailors.
Features:
- illuminate the impenetrable darkness, delivering energy to the lighthouse;
- use complex mechanisms and interactive objects;
- isometric graphics and relaxing sounds;
- the importance of logic and reflexes.
It is difficult to find fault with the idea and its implementation in the Light House puzzle – laconic graphic design and a primitive plot surprisingly add up to a complex epic of hardcore complexity.
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