Nonsense – a time killer of all times and peoples – this was when there was no Internet yet, and the one who had a notebook had the best memory of the players. But it’s not about that.
Two life situations in which you can engage in “nonsense”:
- In a circle of long-term acquaintances or new, but shy acquaintances, after all the formal words of politeness have been said, there is an awkward silence that needs to be filled with something, – It’s not about hot drinks.
- Presumably you need to come up with scripts for a holiday, or a social media post, or you need to write an essay on the topic “how I spent my weekend-vacation-summer” – what do you do? – you call friends for help and brainstorm together on a given topic.
The common thread between these life situations and the algorithm of our game of “Nonsense” is that you need to come up with the main characters of a certain story, which you need to name, place in some circumstances and make them act. The easiest way to implement this algorithm is in the form of unique answers to standard questions, for example:
- Who’s here?
- What did she/he do?
- With whom?
- How many times?
- Who prevented them?
- And what did he say?
- And she?
- What are you doing?!.
Nonsense is a game that allows players to collectively invent new meanings in standard situations.
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